A. Characters must be created using "Wizards of the Coast, Character
Generator Demo" that comes with the players handbook.
B. Character should be generated at second
level using the 30 point buy system.
C. Character will start with 2500 experience
points, and the starting gold for such second level character.
D. Equipment may be purchased using the
character generator, all equipment your character can afford may be
purchased. Masterwork, exotic, and magical items are available to your
character if they are in the character generator.
II. Leveling Up.
A. As soon as a character has enough experience to
advance a level they may do so, and gain the benefits of such level instantaneously.
Send a copy of your character to the DM with a list of the nonstandard
items that you have found on the adventure and still have in your
possesion(IE. Magical Arrows, Maps, and anything that can't be added to your
characters sheet via the generator).
B. Skills and Feats will be assumed learned during the
adventure, no need to find a teacher.
C. Arcane spells must be found and learned.
III. Posting And Role Playing.
A. Players will be expected to post in a mannerly
time.
B. Excessive vulgarity will not be acceptable.
C. Not posting for three turns in a row, without a good
reason or prior authorization, will result in your character being removed from the
game.
D. Players will use the dice roller at
Irony.Com and have a copy of the results sent to
the DM and to themselves. If for some reason the dice roller is 'out-of-order'
then rolls may be hand rolled (honestly) and sent to the DM
E. Please include character name in all turn posts,
also please include what the rolls are for(IE. Attack rolls for Longword, Damage rolls for shortsword).
IV. Experience.
A. Experience will be awarded frequently for
roleplaying, use of skills, solving puzzles, combat, use of spells and other
game related actions.
B. Experience can also be earned by sending background biography information and/or
picture of your character to the DM.
V. House Rules
A. DC 10 check for Craft Bowmaking to create a quiver of arrows.
B. Chance of loosing/breaking ammunition when fired:
Arrows in wilderness 25 %
Arrows in Enclosed area with hard walls 50 %
Bullets in wilderness 25 %
Bullets in enclosed area with hard wall 25%
Masterwork and Magical arrows, if recoverable, become mundane once used
VI. These rules may be modified at any time by the DM.