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Rules And Character Creation

I. Character Creation.

     A. Characters must be created using "Wizards of the Coast, Character Generator Demo" that comes with the players handbook.
     B. Character should be generated at second level using the 30 point buy system.
     C. Character will start with 2500 experience points, and the starting gold for such second level character.
     D. Equipment may be purchased using the character generator, all equipment your character can afford may be purchased. Masterwork, exotic, and magical items are available to your character if they are in the character generator.

II. Leveling Up.

     A. As soon as a character has enough experience to advance a level they may do so, and gain the benefits of such level instantaneously. Send a copy of your character to the DM with a list of the nonstandard items that you have found on the adventure and still have in your possesion(IE. Magical Arrows, Maps, and anything that can't be added to your characters sheet via the generator).
     B. Skills and Feats will be assumed learned during the adventure, no need to find a teacher.
     C. Arcane spells must be found and learned.

III. Posting And Role Playing.

     A. Players will be expected to post in a mannerly time.
     B. Excessive vulgarity will not be acceptable.
     C. Not posting for three turns in a row, without a good reason or prior authorization, will result in your character being removed from the game.
     D. Players will use the dice roller at Irony.Com and have a copy of the results sent to the DM and to themselves. If for some reason the dice roller is 'out-of-order' then rolls may be hand rolled (honestly) and sent to the DM
     E. Please include character name in all turn posts, also please include what the rolls are for(IE. Attack rolls for Longword, Damage rolls for shortsword).

IV. Experience.

     A. Experience will be awarded frequently for roleplaying, use of skills, solving puzzles, combat, use of spells and other game related actions.
     B. Experience can also be earned by sending background biography information and/or picture of your character to the DM.

V. House Rules

     A. DC 10 check for Craft Bowmaking to create a quiver of arrows.
     B. Chance of loosing/breaking ammunition when fired:
          Arrows in wilderness 25 %
          Arrows in Enclosed area with hard walls 50 %
          Bullets in wilderness 25 %
          Bullets in enclosed area with hard wall 25%
          Masterwork and Magical arrows, if recoverable, become mundane once used

VI. These rules may be modified at any time by the DM.


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